We have another interesting interview with Principal Exterior Level Designer Gary Platner and In-game Cinematic Project Director Terran Gregory by VG247. Check out the highlights!
- Alex Afrasiabi designed Battle for Azeroth like it would be the last expansion.
- Terran is really sad that gnomes didn’t make an appearance in the cinematics, but CGI has its limitations to how many characters can be created.
- Siege of Lordaeron included more characters than any other Blizzard CGI film before.
- It’s Blizzard’s mission to tell the most compelling and emotional story that they can.
- Making everyone enjoy the story in the same way is an impossible goal.
- With the release of Warbringers: Sylvanas, Horde players started to show their discontent. There’s even been one extreme case of targeted harassment aimed at Christie Golden.
- Creating a story that revolves around an all-out war required bold decisions.
- They knew the reactions to the burning of Teldrassil would be passionate, but they did exceed their expectations.
- Storytelling is about highs and lows. Old Soldier would not have resonated so well without Warbringers: Sylvanas.
- WoW is a living, breathing game. The team’s always looking for ways to improve it.
- They’ll support WoW for as long as the players continue to give them support.
- From a story perspective, they wondered how great an end WoW would need to have. It’s an evergreen franchise that they’ve maintained like a “carefully-tended bonsai tree.”