Gameinformer recently interviewed Game Director Ion Hazzikostas about how Blizzard maintains Warcraft lore. Did you know they had a team of WoW historians? Check out the highlights!
- Blizzard has a team of three lore scholars, Sean Copeland is the historian supervisor of the team.
- Their role is to field lore and research requests made by their internal dev teams, review publications, participate in creative sessions, and host lore seminars.
- WoW historians maintain language and pronunciation databases for specific phrases and terms.
- WoW covers plenty of languages: Eredun, Zandali, or Shath’yar (language of the Old Gods).
- One of the writers once requested pronunciation for the phrase: “Ak’agthshi ma uhnish, ak’uq shg’cul vwahuhn”, which means “Our numbers are endless, our power beyond reckoning!”
- Alleria made a return in Patch 7.3 and it was up to the historians to track down every place where she was mentioned to ensure they don’t do anything inconsistent.
- In Cataclysm, the final boss was Sinestra. They wanted a red dragon to come and join the players in the fight, ending with a sacrifice that would help players defeat the boss.
- It would have made sense to include Krasus in the encounter, but they realized he died in a book.
- Khadgar in the Warcraft Movie was much younger in the film than they had imagined him being at that point in time. In the Burning Crusade, he was depicted much older and had a long beard, so they decided to give him a new model.
- The goal with WoW Chronicles was to craft a cohesive and complelling guidebook that covers the entire history of the Warcraft universe.
- Copeland’s team believes that continuity exists to enhance the story, not to tie the hands of creators.