Hanamura will return the battleground pool soon and Creative Content Lead Kevin Johnson guides us through all the changes in the latest update.
Hanamura was pulled from the battleground roster in order to address some gameplay issues back in August. Blizzard tweaked the battleground and shared some details about the rework today.
Hanamura Rework Highlights
- The objective has shifted from two competing payloads to a single contested one.
- The original version had payloads on the top and bottom of the map that both teams controlled separately, dividing player attention and action across the field of battle.
- If a payload is left unattended by your team, it will no longer drift backwards, removing forward progress, but will instead remain in its current position, until either escorted again by your team, or picked up by your enemy.
- Winning the objective no longer deals straight damage to the core without attacking forts and keeps first.
- The team that was successful in the initial payload push will find that the path for their second attempt will shift, becoming a greater challenge than the first. The path will update a final time upon a second successful push making the third attempt even more difficult. The pattern resets to the first path for the fourth objective.
- The core has been opened up for direct attacks from your team.
- Turret camps remain unchanged.
- Healing & Mega Enforcer camps have been replaced with new Sentinel siege camps.
- Sentinels push down lanes and have a strong cleave attack.
- The standard vision watchtowers have been replaced with a new set of mercs that provide the same vision functinality, but instead of merely standing uncontested in the area to counter-capture them, you must take out the mercenaries positioned there instead.